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- Digital Emily 2 Data Now Available From ITC
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- Dambuster Studios using public faces for new Homefront characters – BBC News
- MC3D could be better than Kinect
- The Seven Arts of Working in Film: A Necessary Guide to On-Set Protocol
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- 3D Scan Human: Virtual Actors for GameDev
- 3d Scan: What Is It and How Is It Made?
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- 3D Scan Cleanup Process: The Prelude
- Photogrammetry Image Processing in CameraRAW
- Masking for Agisoft Photoscan
- 3d Scan a Person Into a Game Avatar
- Why We 3d Scan People?
- What is Photogrammetry?
- Human 3d Scans for Unity3d
- 3D Character Creator: When to Avoid It
- 3D Scanning Discount for VFX Students in Vancouver!
- Real-time skin Rendering with Sketchfab and Marmoset!
- Using Yeti for Hair Simulation and Groom?
- Cloth Simulation with Digital Doubles in Marvelous Designer
- Using miarmy, golaem or massive for your crowdsimulation needs?
- Facial Motion Capture for VFX and Games
- 3D Characters fit for Animation within IKinema and UnrealEngine
- Characters for 3DAnimation in MotionBuilder
- Mecanim Characters for Pcap with Ipisoft
- Professional Rigging for PerformanceCapture
- Real-time PBR skin shader with SSS for Unity3D UE4
- 3D Scan Improvement in Maya
- Take a look at our 3dScanning results from Photoscan for VR.
- Cubic Motion
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- FLAME: Learned face model from 4D scans
- Industrial Light & Magic show off new facial capture
- Snappers Advanced Facial Rig for Maya and Unreal Engine
- Soul Machines
- Sqadron 42: Facial Animation Technology
- Star Citizen now does Facial Capture!
- The Last Of Us 2 Facial Motion Capture Technology
- Westworld: VFX Breakdown by Important Looking Pirates
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