Our First Post
This is my very first post about current capabilities of our 3D Face and Body Scanning System in Vancouver for Film, TV, Games and Fashion Industries.
Our 3D scanning rig for the face, head and FACS consists of 30 cameras. The way we capture data of the full head is we have to rotate the subject or talent on a turntable. The coverage is enough and the system is mobile, which makes us happy with the quality of scans we are getting.
Check out these statistics
* Body Polygon Resolution: 10 Million Polygons
* Body Texture Resolution: 544 MP Circularly Polarized Textures
* 3D Mesh Structure: Animation Ready
* UV Map Count/ UDIM Tiles: 16x
* Exchange Formats: FBX, ZPR, OBJ