Mecanim Characters for Pcap with Ipisoft

by | Aug 21, 2017

Mecanim Characters for Pcap with Ipisoft

Some wouldn't have understood me, but you do, don't you!

What I mean to say is that our 3D Characters in their basic form and together with their simple skeleton rig are compatible with Unity3D Mechanim system and ragdoll. They are also easy to animate and prototype through Ipisoft's markerless Performance Capture software!

One thing we need to test is whether all works fine with UnrealEngine's ragdoll, which I'm not big on. Can anyone help us with this?

If you have any wishes, suggestions or feel this article could be improved, please, do not hesitate to leave us your comments in the section below and lets

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Ruslan Vasylev

Ruslan Vasylev



Professional 3D Modeler with 17 years of combined VFX and Games experience, managing Vancouver-based 3D Scanning Studio,

Servicing Visual Effects for Film, Television, Games and Virtual Reality production studios.


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