Hair Simulation and Groom Using Yeti?

Hair Simulation and Groom Using Yeti?

Hair Simulation and Groom Using Yeti There exist a number of software that can be used inside the VFX pipeline for grooming and hair simulation, which differ by the number of features they offer as well as the technology behind each of them. The most popular choice is...
Shape Control Mechanisms

Shape Control Mechanisms

Shape Control Mechanisms The shape control mechanisms that are most prevalent in 3D animation are blendshapes and morphs. Morphing is a technique that combines multiple shapes into a single expression or what is called an absolute target, blending between them or...
Muscle Deformers

Muscle Deformers

Muscle Deformers The third type of skin deformers and the most computation expensive system of shape control is the Muscle System. This type of deformer brings the most realistic results, due to its ability to slide geometrical skin over underlying muscles. The way it...
Morph Deformers

Morph Deformers

Morph Deformers The Morph Deformer or the Blend Shape is the ultimate one of skin deformers and is used where the total control over the shape of deformation is required. The Non-Rigid deformer will only get you half way to your desired shape by moving the vertex...

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