Base Topology

Base Topology

Base Topology There's been a lot of debate about what constitutes a good base topology. Some prefer complex and intricate looping, as I did in the initial stages of my journey into 3d character modeling. But the more time has passed the more I've realized that there...
3D Character Morphology

3D Character Morphology

3D Character Morphology Morphology is a yet another aspect of a composition of a Digital Double. In it's essence, morphology modifies and somewhat corrects the overall pose and, therefore, the joint orientation from either an average 3d character or perhaps some other...
Generating Face Color Textures with AI

Generating Face Color Textures with AI

Generating Face Color Textures with AI The second stage of our Digital Double journey is into Machine Learning and Artificial Intelligence. The video is a One-Hour test of a new technique of generating Facial Colour textures through the use of 3d Captured data sets. A...
Hair Simulation and Groom Using Yeti?

Hair Simulation and Groom Using Yeti?

Hair Simulation and Groom Using Yeti There exist a number of software that can be used inside the VFX pipeline for grooming and hair simulation, which differ by the number of features they offer as well as the technology behind each of them. The most popular choice is...
Facial Motion Capture for VFX and Games

Facial Motion Capture for VFX and Games

Facial Motion Capture Facial motion capture is another topic of 3d animation, which definitelly can not to be overlooked if youre studio is serious about delivering stunning visuals. The topic is split into a few categories. The first thing that needs to happen is...