3d Scan a Person Into a Game Avatar

by | Sep 26, 2017

3d Scan a Person into a Game Character

If you've opted to 3d scan a person as the main character for your game, you will first need to start thinking about what they will be doing in your game, how they will be performing and acting.

Start with a few pose sketches that show his or her attitude, then think of facial expressions and situations in which they interact with other players and NPCs. Finally, develop a character board and a prototype of their personality.

Let's have a closer look at the character's emotional characteristics. Some common character prototypes are: Happy, Surprised, Sad, Angry, Fearful or Disgusted. The prevailing characteristics will, in turn, dictate the physical stance and posture of the 3d scan a person, as well as hint at their neutral facial expression.

Once we've decided on their personality, we are ready to start creating the character board - a collection of his or her innate traits, gestures, movements and poses that are uniquely his/hers. During the 3d capture session, we will get the talent(that's what models are called in agency jargon) into the right mood by having them perform some of the actions in front of a mirror.

There are of course many other things that need to happen to 3d scan a person, but I'm hoping this provides us with a good starting point for us to have a more in-depth discussion! Do not hesitate to get in touch with us or leave a comment!

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Ruslan Vasylev

Ruslan Vasylev

Founder

 

Professional 3D Modeler with 17 years of combined VFX and Games experience, managing Vancouver-based 3D Scanning Studio,

Servicing Visual Effects for Film, Television, Games and Virtual Reality production studios.

 

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