3D Scan Improvement in Maya

by | Aug 21, 2017 | General

How can 3dScans be further improved?

As the work on 3d scans can never be finished without some minor or major manual tweaking, most of the time, 3dscans need to be taken to other 3d applications for further refinement and additional 3d modeling.

The main areas that may need to be addressed are 3dscan regions which may deform during 3d animation, like a man's trousers for example. As trousers tend to hang loose on the body, it is more than likely that you will want to sculpt them out, or split them out from skin geometry, so they don't simulate as a rigid chunks. Same thing may apply to ponytails, bra or swimsuit straps, loosely hanging earrings and other dynamic objects that may need to be simulated during the animation phase. Skin is skin, fabric is fabric, metal is metal; try to keep all materials with a potential to become shaders separate at all times if your platform of choice permits it.

Of course there will be times when you will want to optimize and not have to separate topologies of individual pieces, perhaps for a mobile platform, but nevertheless, it is a good practice!

If you have any wishes, suggestions or feel this article could be improved, please, do not hesitate to leave us your comments in the section below.

Best Regards,

Ruslan Vasylev

Ruslan Vasylev



Professional 3D Modeler with 17 years of combined VFX and Games experience, managing Vancouver-based 3D Scanning Studio,

Servicing Visual Effects for Film, Television, Games and Virtual Reality production studios.