Full Body 3D Scanning On a Budget
Full Body 3D Scanning
- Head Front
- Head Back
- Torso Right
- Torso Left
- Legs Right
- Legs Left
- Hand Right
- Hand Left
There are good reasons for such type of workflow. I can't explain everything but, if you're on your way to creating your own Photogrammetry 3D Scanning system, this is the way to do it. As people breath, their chest cage may deform, expand and contract by as much as an inch and a half, which makes merging problematic, to say the least. The most challenging part of full body 3d scanning is the amount of mesh merging that needs to be done on both geometry and color texture ends.
When the optimized mesh is done and ready, the next stage of 3d scan cleanup is retopology for animation, this is an easy process. But, not without implications due to the lossy workflow of mesh merging and texture detail transfer and reprojections.
The Feature image used in this post is a Work In Progress screen grab of a scan cleanup stage. The mesh is completely animation ready and will be available for sale once the package is complete. Stay tuned!
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Professional 3D Modeler with 17 years of combined VFX and Games experience, managing Vancouver-based 3D Scanning Studio,
Servicing Visual Effects for Film, Television, Games and Virtual Reality production studios.