by Ruslan Vasylev | Sep 29, 2017 | Step 5: Cleanup |
Texture Cleanup Process Texture Cleanup Texture Cleanup process begins when exporting a re-projected texture from Agisoft Photoscan to a file. The issues that may encounter when you open the file in Photoshop is that some areas will be blocked off completely, or,...
by Ruslan Vasylev | Sep 27, 2017 | Step 5: Cleanup |
3D Scan Cleanup Process: The Prelude 3D Scan Cleanup Process 3D scan cleanup process is an extremely important step that every 3d scanned mesh must go through after 3d capture. But, your 3d scan cleanup process must start much earlier than you may think. After the 3d...
by Ruslan Vasylev | Sep 27, 2017 | Step 3: Color Calibration |
Photogrammetry Image Processing in CameraRAW Processing Photogrammetry Images with CameraRAW As it is a common practice to 3D Capture sets of photos in a RAW format, even though some studios still capture their data in JPG, we at Scanlab prefer to do our captures the...
by Ruslan Vasylev | Sep 27, 2017 | Step 4: Masking |
Background Masking in Adobe Photoshop Masking for Agisoft Photoscan Masking for Agisoft Photoscan is a very important step, which does not get enough attention. Tedious at times, but it is essential that the time is vested in advance and leveraged to get the best...
by Ruslan Vasylev | Sep 27, 2017 | Step 2: Capture |
3d Scan with a Camera 3D Scan with a Camera 3D Scan with a camera process is another way people can refer to 3d capture. As there a number of types of photogrammetry systems out there, lets talk about the specifics of the single camera approach. While data can still...
by Ruslan Vasylev | Sep 26, 2017 | General |
3d Scan a Person Into a Game Avatar 3d Scan a Person into a Game Character If you've opted to 3d scan a person as the main character for your game, you will first need to start thinking about what they will be doing in your game, how they will be performing and...
by Ruslan Vasylev | Sep 26, 2017 | General |
Why We 3d Scan People? Why We 3d Scan People There are many reasons why VFX and Game studios must 3d scan people. The reasons for this are 3d scans of people will always take priority where both, safety and realism are required. As directors try to awe more and more...
by Ruslan Vasylev | Sep 20, 2017 | Step 2: Capture |
What is Photogrammetry? What is Photogrammetry? What is Photogrammetry? Photogrammetry is a method of distance measurement and 3d scanning, by which distances between pixels in captured photographs are measured. The photo capture for photogrammetry can be done in a...
by Ruslan Vasylev | Sep 19, 2017 | General |
Human 3d Scans for Unity3d Human 3d Scans: Virtual Avatars Human 3d Scans have recently been generating much news with the release of latest movies and games displaying the potential of 3d scanning technology. But, as big VFX and Game development studios jumped on the...
by Ruslan Vasylev | Sep 19, 2017 | Digital Double |
3D Character Creator: When to Avoid It 3d Character Creator 3d Character Creator is a piece of software which helps VFX studios and game developers speed up the process of populating computer generated worlds with digital characters through the use of pre-made...