by Ruslan Vasylev | Sep 16, 2017 | General |
3D Scanning Discount for VFX Students in Vancouver! 3D SCANNING DISCOUNT FOR VFX STUDENTS IN VANCOUVER! We all know how hard it is to be a student, to invest in your career, in your future success and development of your skill. Making sure you are aware of the...
by Ruslan Vasylev | Sep 11, 2017 | PBR |
Real-time skin Rendering with Sketchfab and Marmoset! Real-Time Rendering with Sketchfab and Marmoset Toolbag Given latest advances in Rendering technologies, current day GPUs are able to read data right into bytecode to display visuals right into end-user browsers....
by Ruslan Vasylev | Sep 11, 2017 | Hair |
Hair Simulation and Groom Using Yeti? Hair Simulation and Groom Using Yeti There exist a number of software that can be used inside the VFX pipeline for grooming and hair simulation, which differ by the number of features they offer as well as the technology behind...
by Ruslan Vasylev | Sep 11, 2017 | Clothes |
Cloth Simulation with Digital Doubles in Marvelous Designer Cloth Simulation with Digital Doubles in Marvelous Designer When the requirements of your project do not warrant 3d scanning of wearables, 3D clothing can be simulated and fitted inside Cloth Simulation...
by Ruslan Vasylev | Sep 11, 2017 | Digital Double |
Using miarmy, golaem or massive for your crowdsimulation needs? … Crowd Simulation Software One of the immediate uses of generic Digital Doubles can be found in CrowdSimulation. As the look of each 3D character is of no importance either to a shot or an...
by Ruslan Vasylev | Aug 21, 2017 | Head |
Facial Motion Capture for VFX and Games Facial Motion Capture Facial motion capture is another topic of 3d animation, which definitelly can not to be overlooked if youre studio is serious about delivering stunning visuals. The topic is split into a few categories. The...
by Ruslan Vasylev | Aug 21, 2017 | General |
3D Character Animation with IKinema and UnrealEngine 3D Characters for UnrealEngine IKinema is a RunTime middleware for UnrealEngine. What it does is helps with realistic mixing of animation clips and interactions between the character and it's environment. Blending...
by Ruslan Vasylev | Aug 21, 2017 | General |
Characters for 3DAnimation in MotionBuilder Characters for 3DAnimation in MotionBuilder Don't you wish you could assemble your 3D Animations in Motion Builder without the need to 3D model your own 3D characters from scratch? Well, now you have a way to do that. Buy...
by Ruslan Vasylev | Aug 21, 2017 | General |
Mecanim Characters for Pcap with Ipisoft Mecanim Characters for Pcap with Ipisoft Mecanim is an animation system for Unity 4 and above. It is a system that controls Avatar's animation states during play. Since those animation states can be quite complex, it is...
by Ruslan Vasylev | Aug 21, 2017 | Control Rig |
Professional Rigging for PerformanceCapture Professional Rigging for Performance Capture Realistic 3d characters require the type of rigging work that is solely targeted at Realism. Stretchy bones are not something to brag about when your neck joints are in the wrong...