Will glTF replace FBX?

Will glTF replace FBX?

Will glTF replace FBX? What's better than fbx? There is a big problem with FBX file format and Autodesk does not seem to want to address it. the issue from the 3d scanning side is the lack of Physically Based Rendering (PBR) support. FBX does not natively support PBR...
3D Scan Improvement in Maya

3D Scan Improvement in Maya

3D Scan Improvement in Maya How can 3dScans be further improved? As the work on 3d scans can never be finished without some minor or major manual tweaking, most of the time, 3dscans need to be taken to other 3d applications for further refinement and additional 3d...
Workflow in Agisoft PhotoScan

Workflow in Agisoft PhotoScan

Workflow in Agisoft PhotoScan BUY on TurboSquid! What is 3d Scanning? 3d scanning, the process that produces a 3d scan. This process gets generalized into a single word. But, behind that one word is a big list of stages one must go through in order to generate a 3d...
Shape Control Mechanisms

Shape Control Mechanisms

Shape Control Mechanisms Shape Control Mechanisms The shape control mechanisms that are most prevalent in 3D animation are blend shapes and morph targets. Morphing is a technique that combines multiple shapes into a single expression or what is called an absolute...
Muscle Deformers

Muscle Deformers

Muscle Deformers Muscle Deformers The third type of skin deformers and the most computation expensive system of shape control is the Muscle System. This type of deformer brings the most realistic results, due to its ability to slide geometrical skin over underlying...
Morph Deformers

Morph Deformers

Morph Deformers Morph Deformers The Morph Deformer or the Blend Shape is the ultimate one of skin deformers and is used where the total control over the shape of deformation is required. The Non-Rigid deformer will only get you half way to your desired shape by moving...
Joint Deformers

Joint Deformers

Joint Deformers Joint Deformers The most basic type of skin deformers is the Joint Deformer. It is usually based on deformations of Rigid or Non-Rigid type and is driven by bone or joint binds. By binding vertexes to certain joints we are able to move clusters of...
Skin Deformers

Skin Deformers

Skin Deformers Skin Deformers 3D Applications have a few basic types of skin deformers which artists can utilise to drive skin deformations. Some of them are: Joints/Bones, Clusters, Sculpt Deformers and Blend Targets. The main of the ones listed above is Joints and...
Skin Geometry

Skin Geometry

Skin Geometry Skin Geometry The person's skin geometry is derived from the 3d capture volume and in the 3D Scan Cleanup stage, most often, gets optimised. Initially, this is done by the photogrammetry software(Agisoft Photoscan) to reduce the polygon count in areas...