by Ruslan Vasylev | Dec 14, 2015 | Topology |
Human Body Topology: The Theory Intro I’ve been meaning to write a short history on the subject of character or human body topology for the longest time. For 3d character artists, it makes for interesting – if a bit gruesome – historical insight into a key...
by Ruslan Vasylev | Dec 10, 2015 | Body |
3D Full Body Scans 3D Full Body Scans More 3D Full Body Scans are coming your way every month. Yet, we haven't posted any news in a while. Follow the link to see our new batch of 3D Full Body Scans we produced recently for our library of Digital Doubles. We do post...
by Ruslan Vasylev | Apr 7, 2015 | Clothes |
3D Scanning and Cloth Simulation Cloth Simulation This is a cloth simulation test we did with Marvellous Designer, an industry standard piece of software for garment and apparel design. As you can probably tell, everything fits and simulates quite well if we ignore...
by Ruslan Vasylev | Feb 4, 2015 | Step 2: Capture |
Drone 3d Scan: Capturing Buildings and Trees Drone 3d Scan: Capturing Large-scale Objects Drone 3d Scans: We used a drone with a mounted GoPro camera to take over 700 images to help us recreate this tree trunk in photogrammetry. Perhaps you have a similar use case? 3D...
by Ruslan Vasylev | Oct 1, 2014 | Body |
3D Body Scans and Their Uses in Games and VFX 3D Body Scans 3D Body Scans have become popular with their use in high budget Films, but the Gaming industry is taking 3D Scanning to a whole new other level. With the amount of detail, and better yet the amount of time...
by Ruslan Vasylev | Oct 1, 2014 | Head |
3D Face Scan 3D Face Scan 3D Face Scan with deep detail allows us to make full use of pores, wrinkles, and creases of talent's facial features. This gives the 3D Model a unique 3D Character Identity. Unique features and detail frequencies of those features is what...
by Ruslan Vasylev | Jul 19, 2014 | Scanlab News |
This is the state of our 30 Camera Body 3D Scanning Array in November, 2014. The picture above is what the system looked like at that moment! We are preparing to do some client work where we will be doing a few Body 3D Scanning sessions. The body scanning project will...
by Ruslan Vasylev | May 26, 2014 | Archive |
Virtual Actors for Game Prototypes Virtual Actors for Game Prototypes Virtual Actors in the following game prototype we did to show what's possible with the use of 3d scanned characters inside a Game Engine. In this particular case, we used Unity 3D, which is an...