Human Body Topology: The Theory

Human Body Topology: The Theory

Human Body Topology: The Theory Intro I’ve been meaning to write a short history on the subject of character or human body topology for the longest time. For 3d character artists, it makes for interesting – if a bit gruesome – historical insight into a key...
3D Full Body Scans

3D Full Body Scans

3D Full Body Scans 3D Full Body Scans More 3D Full Body Scans are coming your way every month. Yet, we haven't posted any news in a while. Follow the link to see our new batch of 3D Full Body Scans we produced recently for our library of Digital Doubles. We do post...
3D Scanning and Cloth Simulation

3D Scanning and Cloth Simulation

3D Scanning and Cloth Simulation Cloth Simulation This is a cloth simulation test we did with Marvellous Designer, an industry standard piece of software for garment and apparel design. As you can probably tell, everything fits and simulates quite well if we ignore...
3D Face Scan

3D Face Scan

3D Face Scan 3D Face Scan 3D Face Scan with deep detail allows us to make full use of pores, wrinkles, and creases of talent's facial features. This gives the 3D Model a unique 3D Character Identity. Unique features and detail frequencies of those features is what...
Body 3D Scanning Array of 30 Cameras

Body 3D Scanning Array of 30 Cameras

This is the state of our 30 Camera Body 3D Scanning Array in November, 2014. The picture above is what the system looked like at that moment! We are preparing to do some client work where we will be doing a few Body 3D Scanning sessions. The body scanning project will...
Virtual Actors for Game Prototypes

Virtual Actors for Game Prototypes

Virtual Actors for Game Prototypes Virtual Actors for Game Prototypes Virtual Actors in the following game prototype we did to show what's possible with the use of 3d scanned characters inside a Game Engine. In this particular case, we used Unity 3D, which is an...