by Ruslan Vasylev | Apr 5, 2017 | Digital Double |
Digital Double Anatomy Digital Double Anatomy All Digital Doubles consist of a few basic organs. The first one is Skin, second is Skin Deformer and the third one is Skin Deformer Control Rig. The Skin is the visible outer layer of a Digital Double. This is the layer...
by Ruslan Vasylev | Mar 9, 2017 | Shader |
Skin Shaders in Games and VFX Skin Shaders Skin Shaders in Games and VFX is another broad topic. In our previous article on Digital Skin we've talked about geometrical and color properties of skin, but that is not all! The way the actual "look" of Digital Skin is...
by Ruslan Vasylev | Feb 5, 2017 | Geometry |
Digital Skin for Digital Doubles Digital Double Skin What is captured during the 3d scanning session is a state of a person at a point in time, their wrapper, their digital skin. That initial state gets broken down into different effect dimensions, depending on the...
by Ruslan Vasylev | Nov 7, 2016 | Head |
3d Facial Animation: FACS, Phoneme, Visime 3d Facial Animation Expressions The human face is perhaps the most advanced communication tool evolved by nature. Consisting of a multitude of highly dynamic muscle connections, this communication device is used to convey...
by Ruslan Vasylev | Aug 9, 2016 | Textures |
Character Texturing for Games Character Texturing for Games and VFX After finding a good Skin Shader to use for our realistic 3D Characters, we get to the texturing bit. This requires us to use more than one map to create realistic Character texturing results for...
by Ruslan Vasylev | Mar 8, 2016 | Body |
Character Animation Character Animation One of the first chalanges for someone who just wants to do realistic Character Animation is to find a Character to animate. If you are trying to specialise in realistic animation - you simply cannot just take any character and...
by Ruslan Vasylev | Feb 13, 2016 | 3d Scanning |
Photogrammetry Scan Resolution and How to Determine It? Photogrammetry Scan Resolution Photogrammetry scanners are not made equal. Therefore, the resolution of your scanner may vary depending on the number of cameras you have and resolution of those cameras. Parallax...
by Ruslan Vasylev | Jan 30, 2016 | Body |
Digital Double Agency Digital Doubles This is a high quality rigged Digital Double 3D Scan. The Actor has an athletic body type and simple to modify and add to topology. The 3d Digital Double, comes with high-resolution textures. The scan was done with a technique...
by Ruslan Vasylev | Jan 8, 2016 | Body |
3d Character Animation for Games and VFX 3d Character Animation Fundamentally, 3d character animation differs from simple 3d animation of objects because a 3d character is an entity whose limbs or parts need to be animated in sequence that resembles the movement of...
by Ruslan Vasylev | Jan 1, 2016 | Body |
Female Body 3d Scan Female Body 3d Scan Creating 3d body scans for the gaming, film, television and fashion industries is an exciting process - and one that's the heart of our expertise here at Scanlab. From extreme realism to highly stylized or even cartoon-like...