by Ruslan Vasylev | Feb 25, 2019 | Topology |
Base Topology Base Topology There's been a lot of debate about what constitutes a good base topology. Some prefer complex and intricate looping, as I did in the initial stages of my journey into 3d character modeling. But the more time has passed the more I've...
by Ruslan Vasylev | Feb 18, 2019 | Topology |
3D Character Morphology 3D Character Morphology Morphology is a yet another aspect of a composition of a Digital Double. In it's essence, morphology modifies and somewhat corrects the overall pose and, therefore, the joint orientation from either an average 3d...
by Ruslan Vasylev | Feb 15, 2019 | Textures |
Generating Face Color Textures with AI Generating Face Color Textures with AI The second stage of our Digital Double journey is into Machine Learning and Artificial Intelligence. The video is a One-Hour test of a new technique of generating Facial Colour textures...
by Ruslan Vasylev | Sep 19, 2017 | Digital Double |
3D Character Creator: When to Avoid It 3d Character Creator 3d Character Creator is a piece of software which helps VFX studios and game developers speed up the process of populating computer generated worlds with digital characters through the use of pre-made...
by Ruslan Vasylev | Sep 11, 2017 | PBR |
Real-time skin Rendering with Sketchfab and Marmoset! Real-Time Rendering with Sketchfab and Marmoset Toolbag Given latest advances in Rendering technologies, current day GPUs are able to read data right into bytecode to display visuals right into end-user browsers....
by Ruslan Vasylev | Sep 11, 2017 | Hair |
Hair Simulation and Groom Using Yeti? Hair Simulation and Groom Using Yeti There exist a number of software that can be used inside the VFX pipeline for grooming and hair simulation, which differ by the number of features they offer as well as the technology behind...
by Ruslan Vasylev | Sep 11, 2017 | Clothes |
Cloth Simulation with Digital Doubles in Marvelous Designer Cloth Simulation with Digital Doubles in Marvelous Designer When the requirements of your project do not warrant 3d scanning of wearables, 3D clothing can be simulated and fitted inside Cloth Simulation...
by Ruslan Vasylev | Sep 11, 2017 | Digital Double |
Using miarmy, golaem or massive for your crowdsimulation needs? … Crowd Simulation Software One of the immediate uses of generic Digital Doubles can be found in CrowdSimulation. As the look of each 3D character is of no importance either to a shot or an...
by Ruslan Vasylev | Aug 21, 2017 | Head |
Facial Motion Capture for VFX and Games Facial Motion Capture Facial motion capture is another topic of 3d animation, which definitelly can not to be overlooked if youre studio is serious about delivering stunning visuals. The topic is split into a few categories. The...
by Ruslan Vasylev | Aug 21, 2017 | Control Rig |
Professional Rigging for PerformanceCapture Professional Rigging for Performance Capture Realistic 3d characters require the type of rigging work that is solely targeted at Realism. Stretchy bones are not something to brag about when your neck joints are in the wrong...