by Ruslan Vasylev | Oct 7, 2014 | Archive, Scanlab News |
Talent Agency and Societies Talent for Games Continuing with our Talent Agency for Games efforts, meanwhile trying to democratise Acting, Casting, Agency and Production of Digital Doubles by filling a niche within the digital realm. We've decided to do some research...
by Ruslan Vasylev | May 26, 2014 | Archive |
Virtual Actors for Game Prototypes Virtual Actors for Game Prototypes Virtual Actors in the following game prototype we did to show what's possible with the use of 3d scanned characters inside a Game Engine. In this particular case, we used Unity 3D, which is an...
by Ruslan Vasylev | Apr 9, 2014 | Archive |
Our animation friendly 3D Scans are now available for sale on TurboSquid and Unity Asset Store for all Indie Developers to take advantage of at an affordable price. The idea is to release a couple of LOD Versions of each 3D scan and make every part of our 3d scan...
by Ruslan Vasylev | Apr 2, 2014 | Archive |
Full Body 3D Scanning On a Budget Full Body 3D Scanning Full Body 3D Scanning on a tight budget is very much accomplishable, but the 3D Capture must be done in sections on a turntable, as follows: Head Front Head Back Torso Right Torso Left Legs Right Legs Left Hand...
by Ruslan Vasylev | Apr 2, 2014 | Archive, Head |
Every good son has a duty to scan his own mother and that's exactly what I did. Sorry mom, for showing you your beautiful wrinkles, but you have to thank me for not removing the hair, because that's exactly what my profession requires me to do. Next time.
by Ruslan Vasylev | Mar 17, 2014 | Archive, Scanlab News |
Face 3d Scan: A System for Facial 3d Capture Face 3d Scan: A System for Facial Capture Recently, I did a yet another demo of our Face 3d Scan System for a VFX Artist turned VFX Supervisor I knew for a long time. We worked together some time ago at Image Engine, the...
by Ruslan Vasylev | Dec 15, 2013 | Archive, Body |
Our First Post This is my very first post about current capabilities of our 3D Face and Body Scanning System in Vancouver for Film, TV, Games and Fashion Industries. Scanning Capabilities Our 3D scanning rig for the face, head and FACS consists of 30 cameras. The way...
by Ruslan Vasylev | Sep 15, 2010 | Archive, Body |
Expanding our 3D Scanning Photogrammetry Array We're glad to announce that we're ready for more scan sessions and are continually expanding our setup. All quote inquiries or suggestions are very much appreciated. I'd also be very happy if you add us on LinkedIn,...