by Ruslan Vasylev | Aug 21, 2017 | General |
Will glTF replace FBX? What's better than fbx? There is a big problem with FBX file format and Autodesk does not seem to want to address it. the issue from the 3d scanning side is the lack of Physically Based Rendering (PBR) support. FBX does not natively support PBR...
by Ruslan Vasylev | Aug 21, 2017 | General |
Real-time PBR skin shader with SSS for Unity3D UE4 Real-time PBR skin shader with SSS for Unity3D UE4 As offline rendering technology is finding new ways to optimize rendering effects of skin, real-time online rendering is fast catching up and capitalizing on those...
by Ruslan Vasylev | Aug 21, 2017 | General |
3D Scan Improvement in Maya How can 3dScans be further improved? As the work on 3d scans can never be finished without some minor or major manual tweaking, most of the time, 3dscans need to be taken to other 3d applications for further refinement and additional 3d...
by Ruslan Vasylev | Aug 21, 2017 | General |
Workflow in Agisoft PhotoScan BUY on TurboSquid! What is 3d Scanning? 3d scanning, the process that produces a 3d scan. This process gets generalized into a single word. But, behind that one word is a big list of stages one must go through in order to generate a 3d...