by Ruslan Vasylev | Oct 1, 2014 | Body |
3D Body Scans and Their Uses in Games and VFX 3D Body Scans 3D Body Scans have become popular with their use in high budget Films, but the Gaming industry is taking 3D Scanning to a whole new other level. With the amount of detail, and better yet the amount of time...
by Ruslan Vasylev | Oct 1, 2014 | Head |
3D Face Scan 3D Face Scan 3D Face Scan with deep detail allows us to make full use of pores, wrinkles, and creases of talent's facial features. This gives the 3D Model a unique 3D Character Identity. Unique features and detail frequencies of those features is what...
by Ruslan Vasylev | Apr 2, 2014 | Archive, Head |
Every good son has a duty to scan his own mother and that's exactly what I did. Sorry mom, for showing you your beautiful wrinkles, but you have to thank me for not removing the hair, because that's exactly what my profession requires me to do. Next time.
by Ruslan Vasylev | Mar 20, 2014 | Head |
Pore Detail of a 3D Scan Effect of Age on 3D Scan Detail With this latest test, we were trying to find out how much face detail we can get out of our 30 camera Photogrammetry rig and Agisoft Photoscan. As you can see, the Pore-level detail is very easy to get...
by Ruslan Vasylev | Dec 15, 2013 | Archive, Body |
Our First Post This is my very first post about current capabilities of our 3D Face and Body Scanning System in Vancouver for Film, TV, Games and Fashion Industries. Scanning Capabilities Our 3D scanning rig for the face, head and FACS consists of 30 cameras. The way...
by Ruslan Vasylev | Sep 15, 2010 | Archive, Body |
Expanding our 3D Scanning Photogrammetry Array We're glad to announce that we're ready for more scan sessions and are continually expanding our setup. All quote inquiries or suggestions are very much appreciated. I'd also be very happy if you add us on LinkedIn,...