by Ruslan Vasylev | Feb 25, 2019 | Topology |
Base Topology Base Topology There's been a lot of debate about what constitutes a good base topology. Some prefer complex and intricate looping, as I did in the initial stages of my journey into 3d character modeling. But the more time has passed the more I've...
by Ruslan Vasylev | Feb 18, 2019 | Topology |
3D Character Morphology 3D Character Morphology Morphology is a yet another aspect of a composition of a Digital Double. In it's essence, morphology modifies and somewhat corrects the overall pose and, therefore, the joint orientation from either an average 3d...
by Ruslan Vasylev | Sep 11, 2017 | Clothes |
Cloth Simulation with Digital Doubles in Marvelous Designer Cloth Simulation with Digital Doubles in Marvelous Designer When the requirements of your project do not warrant 3d scanning of wearables, 3D clothing can be simulated and fitted inside Cloth Simulation...
by Ruslan Vasylev | Aug 21, 2017 | Head |
Facial Motion Capture for VFX and Games Facial Motion Capture Facial motion capture is another topic of 3d animation, which definitelly can not to be overlooked if youre studio is serious about delivering stunning visuals. The topic is split into a few categories. The...
by Ruslan Vasylev | Apr 9, 2017 | Geometry |
Skin Geometry Skin Geometry The person's skin geometry is derived from the 3d capture volume and in the 3D Scan Cleanup stage, most often, gets optimised. Initially, this is done by the photogrammetry software(Agisoft Photoscan) to reduce the polygon count in areas...
by Ruslan Vasylev | Feb 5, 2017 | Geometry |
Digital Skin for Digital Doubles Digital Double Skin What is captured during the 3d scanning session is a state of a person at a point in time, their wrapper, their digital skin. That initial state gets broken down into different effect dimensions, depending on the...
by Ruslan Vasylev | Nov 7, 2016 | Head |
3d Facial Animation: FACS, Phoneme, Visime 3d Facial Animation Expressions The human face is perhaps the most advanced communication tool evolved by nature. Consisting of a multitude of highly dynamic muscle connections, this communication device is used to convey...
by Ruslan Vasylev | Mar 8, 2016 | Body |
Character Animation Character Animation One of the first chalanges for someone who just wants to do realistic Character Animation is to find a Character to animate. If you are trying to specialise in realistic animation - you simply cannot just take any character and...
by Ruslan Vasylev | Jan 30, 2016 | Body |
Digital Double Agency Digital Doubles This is a high quality rigged Digital Double 3D Scan. The Actor has an athletic body type and simple to modify and add to topology. The 3d Digital Double, comes with high-resolution textures. The scan was done with a technique...
by Ruslan Vasylev | Jan 8, 2016 | Body |
3d Character Animation for Games and VFX 3d Character Animation Fundamentally, 3d character animation differs from simple 3d animation of objects because a 3d character is an entity whose limbs or parts need to be animated in sequence that resembles the movement of...