by Ruslan Vasylev | Sep 11, 2017 | Clothes |
Cloth Simulation with Digital Doubles in Marvelous Designer Cloth Simulation with Digital Doubles in Marvelous Designer When the requirements of your project do not warrant 3d scanning of wearables, 3D clothing can be simulated and fitted inside Cloth Simulation...
by Ruslan Vasylev | May 26, 2014 | Archive |
Virtual Actors for Game Prototypes Virtual Actors for Game Prototypes Virtual Actors in the following game prototype we did to show what's possible with the use of 3d scanned characters inside a Game Engine. In this particular case, we used Unity 3D, which is an...