by Ruslan Vasylev | Aug 21, 2017 | Control Rig |
Professional Rigging for PerformanceCapture Professional Rigging for Performance Capture Realistic 3d characters require the type of rigging work that is solely targeted at Realism. Stretchy bones are not something to brag about when your neck joints are in the wrong...
by Ruslan Vasylev | Apr 17, 2017 | Control Rig |
Shape Control Mechanisms Shape Control Mechanisms The shape control mechanisms that are most prevalent in 3D animation are blend shapes and morph targets. Morphing is a technique that combines multiple shapes into a single expression or what is called an absolute...
by Ruslan Vasylev | Apr 17, 2017 | Muscles |
Muscle Deformers Muscle Deformers The third type of skin deformers and the most computation expensive system of shape control is the Muscle System. This type of deformer brings the most realistic results, due to its ability to slide geometrical skin over underlying...
by Ruslan Vasylev | Apr 15, 2017 | Morphs |
Morph Deformers Morph Deformers The Morph Deformer or the Blend Shape is the ultimate one of skin deformers and is used where the total control over the shape of deformation is required. The Non-Rigid deformer will only get you half way to your desired shape by moving...
by Ruslan Vasylev | Apr 14, 2017 | Joints |
Joint Deformers Joint Deformers The most basic type of skin deformers is the Joint Deformer. It is usually based on deformations of Rigid or Non-Rigid type and is driven by bone or joint binds. By binding vertexes to certain joints we are able to move clusters of...
by Ruslan Vasylev | Apr 10, 2017 | Deformers |
Skin Deformers Skin Deformers 3D Applications have a few basic types of skin deformers which artists can utilise to drive skin deformations. Some of them are: Joints/Bones, Clusters, Sculpt Deformers and Blend Targets. The main of the ones listed above is Joints and...