by Ruslan Vasylev | Feb 15, 2019 | Textures |
Generating Face Color Textures with AI Generating Face Color Textures with AI The second stage of our Digital Double journey is into Machine Learning and Artificial Intelligence. The video is a One-Hour test of a new technique of generating Facial Colour textures...
by Ruslan Vasylev | Sep 11, 2017 | PBR |
Real-time skin Rendering with Sketchfab and Marmoset! Real-Time Rendering with Sketchfab and Marmoset Toolbag Given latest advances in Rendering technologies, current day GPUs are able to read data right into bytecode to display visuals right into end-user browsers....
by Ruslan Vasylev | Mar 9, 2017 | Shader |
Skin Shaders in Games and VFX Skin Shaders Skin Shaders in Games and VFX is another broad topic. In our previous article on Digital Skin we've talked about geometrical and color properties of skin, but that is not all! The way the actual "look" of Digital Skin is...
by Ruslan Vasylev | Aug 9, 2016 | Textures |
Character Texturing for Games Character Texturing for Games and VFX After finding a good Skin Shader to use for our realistic 3D Characters, we get to the texturing bit. This requires us to use more than one map to create realistic Character texturing results for...