by Ruslan Vasylev | Feb 25, 2019 | Topology |
Base Topology Base Topology There's been a lot of debate about what constitutes a good base topology. Some prefer complex and intricate looping, as I did in the initial stages of my journey into 3d character modeling. But the more time has passed the more I've...
by Ruslan Vasylev | Feb 18, 2019 | Topology |
3D Character Morphology 3D Character Morphology Morphology is a yet another aspect of a composition of a Digital Double. In it's essence, morphology modifies and somewhat corrects the overall pose and, therefore, the joint orientation from either an average 3d...
by Ruslan Vasylev | Dec 14, 2015 | Topology |
Human Body Topology: The Theory Intro I’ve been meaning to write a short history on the subject of character or human body topology for the longest time. For 3d character artists, it makes for interesting – if a bit gruesome – historical insight into a key...