Face 3d Scan: A System for Facial 3d Capture

by Mar 17, 2014Archive, Scanlab News

Face 3d Scan: A System for Facial Capture

Recently, I did a yet another demo of our Face 3d Scan System for a VFX Artist turned VFX Supervisor I knew for a long time. We worked together some time ago at Image Engine, the Visual Effects production studio famous for some of best Neil Blomkamp's movies, all of them actually. Check out this side by side comparison of a textured and a non-textured face 3d scan.

The way we accomplished the 3D capture for this demo is we first captured the front of the person's face and then his back, merging both chunks together during the 3d Scan Cleanup process by importing and fixing texture and geometry seams in zBrush.

Check out our face 3d scanning service as well as products offered on our Turbosquid store page, perhaps you will find a face you were searching for all this time!

<iframe width="560" height="315" src="https://www.youtube.com/embed/88krBNCeeY8?rel=0&controls=0&showinfo=0" frameborder="0" allowfullscreen></iframe>

If you have any wishes, suggestions or feel this article could be improved, please, do not hesitate to leave us your comments in the section below.

Best Regards,

Ruslan Vasylev

Ruslan Vasylev

Founder

 

Professional 3D Modeler with 17 years of combined VFX and Games experience, managing Vancouver-based 3D Scanning Studio,

Servicing Visual Effects for Film, Television, Games and Virtual Reality production studios.

 

[jetpack-related-posts]