Skin Geometry

Skin Geometry

Skin Geometry The person's skin geometry is derived from the 3d capture volume and in the 3D Scan Cleanup stage, most often, gets optimised. Initially, this is done by the photogrammetry software(Agisoft Photoscan) to reduce the polygon count in areas which don't...
Skin Shaders in Games and VFX

Skin Shaders in Games and VFX

Skin Shaders Skin Shaders in Games and VFX is another broad topic. In our previous article on Digital Skin we've talked about geometrical and color properties of skin, but that is not all! The way the actual "look" of Digital Skin is created is through a special kind...
Digital Skin for Digital Doubles

Digital Skin for Digital Doubles

Digital Double Skin What is captured during the 3d scanning session is a state of a person at a point in time, their wrapper, their digital skin. That initial state gets broken down into different effect dimensions, depending on the complexity of the requested output....
Character Texturing for Games

Character Texturing for Games

Character Texturing for Games and VFX After finding a good Skin Shader to use for our realistic 3D Characters, we get to the texturing bit. This requires us to use more than one map to create realistic Character texturing results for Games and VFX. The first map and...
Character Animation

Character Animation

Character Animation One of the first chalanges for someone who just wants to do realistic Character Animation is to find a Character to animate. If you are trying to specialise in realistic animation - you simply cannot just take any character and animate them...
3d Character Animation for Games and VFX

3d Character Animation for Games and VFX

3d Character Animation Fundamentally, 3d character animation differs from simple 3d animation of objects because a 3d character is an entity whose limbs or parts need to be animated in sequence that resembles the movement of living things around us. When limbs don't...

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